/**
 * @zh 玩家数据接口
 * @en Interface of player data
 */
interface PlayerDataInterface {
    /**
     * @zh 玩家名称
     * @en Player name
     */
    name: string;
    /**
     * @zh 玩家的用户ID
     * @en Player user ID
     */
    userId: string;
    /**
     * @zh 玩家的行为
     * @en Player action
     */
    action: string;
    /**
     * @zh 被授权的事
     * @en Authorized things
     */
    Open: string[];
    /**
     * @zh 玩家等级（完成一个故事升级）
     * @en Player level (Upgrade if completed a story)
     */
    level: number;
    /**
     * @zh 当前任务
     * @en Current task
     */
    task: string;
    /**
     * @zh 祈祷类型
     * @en Pray types
     */
    PrayTypes: string[];
    /**
     * @zh 祈祷信物
     * @en Pray keepsake
     */
    PrayKeepsake: string[];
    /**
     * @zh 祈祷语（即玩家所拥有的咒语）
     * @en Pray sentence (spells possessed by players)
     */
    PraySentence: string[];
    /**
     * @zh 祈祷诚信度（每一个祈祷需要达到一定诚信度才能使用）
     * @en Pray integrity (Each prayer needs to reach a certain level
     * of integrity before it can be used)
     */
    PrayIntegrity: number;
    /**
     * @zh 道具列表
     * @en Prop list
     */
    Prop: string[];
    /**
     * @zh 灵魂完整度
     * @en Soul integrity
     */
    Soul: number;
}

// 导出模块 Export modules
export { PlayerDataInterface };
